Posted April 1, 2013 by Colin O'Boyle in Games
 
 

10 Video Game Sequels (That Need To Happen)

Listen up, video game developers

Some games out there were delightful but never got sequels. Others got sequels, but those sequels didn’t live up to their potential or changed too much of what made the original games great. Other games weren’t very good, but there was something about them another game (with better graphics or computing power) might be able to capitalize on.

In any case, here’s 10 video games that I want to have sequels. (These aren’t in any kind of order, by the way. Just thought I’d mention that before I get hate mail.)

10. “Super Mario Sunshine”

It’s a-him, Mario! Released in 2002 on the GameCube, “Super Mario Sunshine” is probably my favorite Mario game ever. I know, I know, sacrilege, but strapping a water-backpack/hose/rocket onto the back of everyone’s favorite Italian plumber struck me as the greatest combination since PB and J. Mario’s parkour skills have been upgraded by the presence of F.L.U.D.D., a neat device with four interchangeable nozzles that assists Mario in (what else) defeating Bowser’s latest evil plot.

But Bowser (and his son) don’t strike at our hero while he’s in the Mushroom Kingdom, but rather while he’s on vacation on the tropical paradise of Isle Delphino. There, Bowser Jr. gets his hands on a magic paintbrush, impersonates Mario, and spreads horrible goop over the island, goop that spawns monsters and imprisons residents. So it’s up to Mario (and F.L.U.D.D.) to clean things up.

I loved the mechanics of this game, replaying some levels over and over just to use the hose on different parts of the island. Now imagine if we could have it on the Wii, using the Wiimote to point the stream of water every which way. And it’s not like Nintendo has any problem with recycling Mario-plots. If they can do “Super Mario Galaxy 2,” then “Super Mario Sunshine 2” seems doable…too.

 

9. “Spider-Man 2”

Released in 2004 on the GameCube, PS2 and Xbox, “Spider-Man 2” was an amazing game (at least, the versions that came out on the systems I just mentioned. “Spider man 2” also came out on PSP, GameBoy, and PC, but those weren’t really the same). Unlike “Spider-Man: The Movie,” where you’re just swinging on webs that connect to the sky, the web-slinging mechanic of “Spider-Man 2” was spot on. If you shoot a long web and swing, your arc will be slow and steady. Shoot somewhere close to you and you’ll zip around the corner like a bat out of hell.

Additionally, unlike the game that came before it, “Spider-Man 2” gave you all of New York City to play with, from the top of the Empire State Building to the base of Lady Liberty (have fun getting out there, though. The Spider-Man of this game suffers from Super Drowning). So there’s the story—Dock Ock is trying to build his fusion reactor—and lots of side missions, plus random encounters depending on what you’ve done in the story so far, but there’s nothing to stop you from just swinging from one end of the island to the other—and believe me, I did. A bunch of times.

True, there have been plenty of Spider-Man games after “Spider-Man 2,” but none of them made me feel as much like Spider-Man as this game did. I just want to explore an amazingly open environment on webs that work according to real physics, have a great story that I don’t feel bad about ignoring, and the ability to wrap up an enemy with web and drop them off of the Empire State Building. Is that too much to ask?


Colin O'Boyle

 
Colin wears many hats (only some of which are fedoras). He's a writer of strange and sundry things, from novellas about smugglers on a flying ship to short stories about the perfect prison of the future. He's also a student, currently pursuing a master's degree in creative writing. In his free time he likes to read (especially anthologies of the Year's Best speculative fiction), play video games (Borderlands 2 and Skyrim are practically an addiction), and he's working on creating a game of his own, a digital card game about Mad SCIENCE!