Posted August 11, 2012 by Jon Burrows in Games
 
 

Diablo III Review: The Return Of Evil Can’t Match Its Own Hype

Diablo III Review: The Return Of Evil Can’t Match Its Own Hype

Blizzard made fans wait for 10 years plus, countless release dates and push backs. They promised fans the mountain and we barely received the summit. What was supposed to be the return of the genre that 2 generation of gamers had not only played but held in the highest of praise was instead a series of miss steps and broken promises.

The game is not bad; it is actually a well done game that delivers a fun dungeon crawl. It features an extremely custom talent system that allows players to play their base class how they want. To top it off, there seems to be no wrong choices depending on the style of the character that you’re playing.

Drops are plenty and usually lead to correct upgrades as long as the player makes an observation about their stats. The gold only auction house worked with drops for players to sell gear that might not work for them but for other players, while also allowing players to fill the gaps in their gear so they could keep up with content without having to farm it all.

The story was not as well done as it could have been, but it still made an engaging experience. It was aided by a graphically well done presentation of unique and dynamic in-game scenery and top-notch cut scenes that are visually stunning.

Unfortunately for Blizzard, the game was played by a majority of old fans of the series that held high standards for a game. If those standards were fair or not does matter, what matters is that the game is not what was expected.

Longtime fans and myself were expecting a more robust and in-depth skill system that would have allowed for specializations similar to the Diablo II, or at least some thing not so simple. Complexity was one of the strong points of the series and by removing it from the game; it feels like they dumbed it down.

The dungeon crawl is fine. That is of course till you try going into hell difficulty or higher. The special mobs that feature 2 or more special abilities were hard but not impossible. In no game should the way to beat a special mob, be doing a reset of the quest you’re on.

Lack of gear choices take away again from the game. Most gear features a primary stat and slew of secondary choices. The randomization on the gear however prevents most gear from being clear upgrades most of the time, diminishing the value of itemization for those trying to force a play style. At the highest levels of game there is nothing you can do to prevent you from dying fast. No amount of armor, hp, resist, or anything for that matter can keep you alive for more than 3 seconds. If I’m a tank (which my barbarian was till hell mod) I should be able to build tanky as hell and not be forced to kite dodge.

Quite possibly one of the largest hits against the game is that no matter what, you can only play your game online. Some people are ok with this, but personally, being forced to be online to enjoy a single player game takes away from its accessibility.

Over all the game is a good game and I would gladly recommend it to any gamer. That being said, it is not the Diablo 3 that I was waiting for.

By: Paul Cohen


Jon Burrows

 
An exclusive writer for Geek Smash, Jon hails from Mississippi and has a passion for music, comic-books, and writing. He collects antique cars and enjoys shooting handguns. Jon sings in his church choir, volunteers his time helping the Salvation Army at local events and doubles as Santa during Christmas season.