Microsoft Does An Xbox One Policy Overhaul
Microsoft reverses Xbox One’s always-online policy and other issues.
We know a lot of you were unhappy with the Xbox One. (We were too.) So you can imagine our excitement when early yesterday afternoon Microsoft’s Don Mattrick released the Xbox One policy reversal.
That’s right, Microsoft listened to its fans and made a huge console overhaul. They are the only company to make such an enormous change to their policy this close to its release (as far as we can remember). The main points of the reversal we’ve listed below.
- An internet connection will no longer be required to play offline Xbox One games.
- Users can trade in, re-sell, gift and rent disc-based games without a fee. It will work the same as it does today.
- No daily internet check-in required.
- No regional restrictions.
We are a bit sad to see the death of “family play”. Under the original Xbox One, gamers could share titles with up to ten friends and family members, given that their consoles needed an internet connection. Users needed that internet connection to prove that they have permission to play the game. Of course, ten people couldn’t all play the same game at the same time, but ten different people could play ten different titles that you own.
Even though we weren’t too excited about the internet requirement, we were excited about the ability to share our games, a feature you can’t even find on Steam. (At least, not yet). Now, don’t jump down our throat; we know a lot of you disliked the family plan and for good reason–there were a lot of problems with it.
We think, though, if Microsoft had removed some of the limits (i.e. having someone your friend online for 30 days before being able to share with them, the friend cap limit, etc.), the family plan could have revolutionized game sharing. You could share with anyone anywhere. Sadly, Microsoft seems to be more concerned with keeping money in their own pockets, rather than focusing on the needs of the user.
We wish Microsoft could’ve kept family play as an optional choice for those users who would have liked it. Also, downloaded titles cannot be shared or resold (the same as it is today) and disc-based games will have to have the disc in the tray in order for you to play them. We are happy though, that we get to keep the flexibility of our discs. We can still share games (even if it isn’t with the cloud).
One of our major disappointments with Xbox One is that there was no price change. Half a grand is a lot of money for most gamers. Even with all of these changes, the new Xbox is still a hundred dollars more than the PS4. On top of that, the Xbox One is not backwards compatible: you can’t play your Xbox 360 games on it, so you have to buy new games at $60+ a pop. I could practically feel my wallet cringe as I typed that sentence.
We know that part of the high price is the inclusion of the Kinect in every Xbox One, but if the price could be lowered by removing the Kinect and the requirement of having it plugged in 24/7, we’d be a lot happier.
What do you think about the new changes? Are you going to get the new Xbox, the PS4 or neither? (What about Nintendo?) Let us know what you think in the comments below or on Twitter: @GeekSmashCom