‘God of War: Ascension’ has the Fury of a Titan
“God of War: Ascension” Becoming Tiresome?
“God of War” has become one of Playstation’s biggest sharks in the Sony Entertainment tank. With that being said, can “God of War” continue on for much longer? With this review by your side, I hope you’ll take into consideration everything that has to be said (no spoilers here).
From the beginning of the game, we get to see the Kratos that we’ve all so enjoyed over the years. We have a huge, intimidating Spartan ready to deal death at a moment’s notice. “God of War” has been so fun for so many but will there ever again be huge progression for a game that seems to be going out of date? The people at Santa Monica Studios have put a lot of effort into “God of War: Ascension” in hopes of being able to continue on with the “God of War” series banking on the public’s continued love of Greek mythology.
First off, I have to say that “God of War” has always been a fun game for me to play–as I’m sure it has been for many of you. This new installment is no different from the previous (besides the new name and a few new moves). The controls for “God of War: Ascension” are just the same as they have been for all previous installments of the name. They are fluid and work well together, and it can be supremely entertaining to just mash buttons together and have a gory outcome. However, in “Ascension” we are given a few new abilities including some Fire (from Ares) and Ice (from Poseidon). These are really fun to mess around with, and I enjoyed the crap out of them throughout the entire game.
The graphics in “Ascension” are just as glorious as they were in “God of War 3.” Beautiful cinematics and just huge images for our poor little eyes to lust over. These are some of the best parts about this game. As much as I hate to say it, the graphics were probably its only redeeming factor. “God of War” has been known for its brutality, sex, gore and strong mythological content. However, this time around, the story seems to be getting boring because we aren’t dealing so much with the gods as we are the furies and some of the titans. So we’re losing something that made “God of War” so amazing in the past–seeing some really awesome gods (and then killing them).
This latest installment in the series shows us Kratos in his human form feeling betrayed and angry (same as every “God of War” title). The only difference this time around are his new abilities. In my opinion, “Ascension” doesn’t make for a great game. Many times as I was playing I wished it would just move to a cutscene so I could ogle at something spectacular, but to no avail. (Enter sad face here.)
One of the most frustrating things about “Ascension” was the camera angles. One minute, you have the perfect angle of Kratos. The next, you’re the size of an ant on the screen still having to fight in what looks like a miniature battle. The camera would zoom so far out that you could barely even see Kratos. The only way to tell you were in a fight was because the controller would vibrate and your health meter would go down. Don’t get me wrong, when the camera zoomed out, it was beautiful, even stunning, but it’s really annoying when you’re trying to just play the game and enjoy yourself. Personally, I would have preferred the game designers using a cutscene to show us what happened, instead of zooming out so far I can’t tell what’s going on. Wouldn’t you?
Also, do you ever get the feeling when playing a game that you just want to skip through the learning phase and get right into the story? Well, once again, the whole first half of “God of War: Ascension” is learning your new moves and abilities–which aren’t even that new. You still press the same buttons to do the same moves as we have been for the previous six “God of War” games. There was no reason that it took so long to get into the actual game. Its pace was so slow and aggravating that there were times I had to just put it down and walk away (never something good to say about a video game).
As for the multiplayer portion, I didn’t get to dance much in that arena, but when I did, it was a ton of fun. It was different and very interesting to see that most of the same things you can do in the single-player campaign you can also do in multiplayer. This was one big plus for the game since so much was taken away with the repetitiveness of the series.
All in all, should you play “God of War: Ascension?” I say yes. I say that merely because even if it is not a progressive game, it is still a crap-ton of fun to play. With that short and to-the-point review in mind, what do you think? Will you be picking up your own copy of “God of War: Ascension” any time soon? Please let us know in the comments below!