Movies | Video Games | Television | Technology | Science | Comic Books

 
 


 
Geek News
 

 

‘God of War: Ascension’ has the Fury of a Titan

 
Kratos-and-Hammer
Kratos-and-Hammer
Kratos-and-Hammer

 
Overview
 

Release Date: Mar. 12, 2013
 
Synopsis: Vengeance is born in the fires of betrayal in this prequel to the best-selling "God of War" franchise. Six months have passed since Kratos stood over the bodies of his wife and child, his hands stained with their blood - tricked by Ares into murdering the only people he ever loved. Swearing to avenge them, Kratos broke the blood oath that bound him to Ares, but oaths to Olympus are not so easily broken... Sentenced to an eternity chained within a prison for the living damned, Kratos battles insanity at the hands of the Furies. He will be tested as he seeks freedom, redemption for his sins, and the clarity to avenge his family.
 
Genre:
 
Console:
 
ESRB Rating:
 
PEGI Rating:
 
Developer:
 
Publisher:
 
Graphics
 
 
 
 
 


 
Story
 
 
 
 
 


 
Setting
 
 
 
 
 


 
Controls
 
 
 
 
 


 
Pace
 
 
 
 
 


 
Total Score
 
 
 
 
 
3.5/ 5


User Rating
no ratings yet

 

Positives


Graphics, Action-Packed, Loads of Gore

Negatives


Same Game as Previous Entries, Lousy Camera Angles


Posted March 15, 2013 by

 
Full Article
 
 

“God of War: Ascension” Becoming Tiresome?

“God of War” has become one of Playstation’s biggest sharks in the Sony Entertainment tank. With that being said, can “God of War” continue on for much longer? With this review by your side, I hope you’ll take into consideration everything that has to be said (no spoilers here).

From the beginning of the game, we get to see the Kratos that we’ve all so enjoyed over the years. We have a huge, intimidating Spartan ready to deal death at a moment’s notice. “God of War” has been so fun for so many but will there ever again be huge progression for a game that seems to be going out of date? The people at Santa Monica Studios have put a lot of effort into “God of War: Ascension” in hopes of being able to continue on with the “God of War” series banking on the public’s continued love of Greek mythology.

First off, I have to say that “God of War” has always been a fun game for me to play–as I’m sure it has been for many of you. This new installment is no different from the previous (besides the new name and a few new moves). The controls for “God of War: Ascension” are just the same as they have been for all previous installments of the name. They are fluid and work well together, and it can be supremely entertaining to just mash buttons together and have a gory outcome. However, in “Ascension” we are given a few new abilities including some Fire (from Ares) and Ice (from Poseidon). These are really fun to mess around with, and I enjoyed the crap out of them throughout the entire game.

The graphics in “Ascension” are just as glorious as they were in “God of War 3.” Beautiful cinematics and just huge images for our poor little eyes to lust over. These are some of the best parts about this game. As much as I hate to say it, the graphics were probably its only redeeming factor. “God of War” has been known for its brutality, sex, gore and strong mythological content. However, this time around, the story seems to be getting boring because we aren’t dealing so much with the gods as we are the furies and some of the titans. So we’re losing something that made “God of War” so amazing in the past–seeing some really awesome gods (and then killing them).

Kratos-Sword

This latest installment in the series shows us Kratos in his human form feeling betrayed and angry (same as every “God of War” title). The only difference this time around are his new abilities. In my opinion, “Ascension” doesn’t make for a great game. Many times as I was playing I wished it would just move to a cutscene so I could ogle at something spectacular, but to no avail. (Enter sad face here.)

One of the most frustrating things about “Ascension” was the camera angles. One minute, you have the perfect angle of Kratos. The next, you’re the size of an ant on the screen still having to fight in what looks like a miniature battle. The camera would zoom so far out that you could barely even see Kratos. The only way to tell you were in a fight was because the controller would vibrate and your health meter would go down. Don’t get me wrong, when the camera zoomed out, it was beautiful, even stunning, but it’s really annoying when you’re trying to just play the game and enjoy yourself. Personally, I would have preferred the game designers using a cutscene to show us what happened, instead of zooming out so far I can’t tell what’s going on. Wouldn’t you?

Also, do you ever get the feeling when playing a game that you just want to skip through the learning phase and get right into the story? Well, once again, the whole first half of “God of War: Ascension” is learning your new moves and abilities–which aren’t even that new. You still press the same buttons to do the same moves as we have been for the previous six “God of War” games. There was no reason that it took so long to get into the actual game. Its pace was so slow and aggravating that there were times I had to just put it down and walk away (never something good to say about a video game).

As for the multiplayer portion, I didn’t get to dance much in that arena, but when I did, it was a ton of fun. It was different and very interesting to see that most of the same things you can do in the single-player campaign you can also do in multiplayer. This was one big plus for the game since so much was taken away with the repetitiveness of the series.

 

Kratos-and-Gate

 

All in all, should you play “God of War: Ascension?” I say yes. I say that merely because even if it is not a progressive game, it is still a crap-ton of fun to play. With that short and to-the-point review in mind, what do you think? Will you be picking up your own copy of “God of War: Ascension” any time soon? Please let us know in the comments below!

 

 


Jeff Kitchens

 
Jeff is married with no children except his beautiful Golden Retriever and Lhasa Apso. He loves hockey, tennis and golf, and can’t get enough of video games. Some of his favorite games include "Zelda: Ocarina of Time" and "Bioshock." He has a PS3 and an Xbox 360. His gamertag and ps3 username is JKit27. Send him a friend request and a message to let him know what you think! You can also follow Jeff on twitter @Jkit27.


  • http://twitter.com/tennockey Matt Kitchens

    I was so pumped to get God of War 3 for my PS3 awhile back. I played it for a few hours and then I put it down. There’s something about the games that just doesn’t keep you guessing. It gets really repetitive and boring. Although with God of War 3, there was a lot of new features that they added with the PS3′s capabilities, so that redeemed it for me. Anyways, Dante’s Inferno is almost a straight rip of God of War as far as gameplay goes, but it has one of those stories that pulls you in. When I played that game, I literally sat down and played 9 hours straight until I beat it. That’s the kind of game I want

    • http://twitter.com/Jkit27 Jeffrey Kitchens

      Oh yeah I totally agree. The God of War story just got repetitive and boring over time and I really think they should just hang it up. Just retire the game and leave it on a great note.